Since they were to come in the days of the power, Borjorn made the dwarves strong to endure. Therefor they are stone-hard, stubborn, fast in friendship and in enmity, and they suffer toil and hunger and hurt of body more hardily than all other speaking peoples; and they live long, far beyond the span of Men, yet not forever
Craftsmen of unparalleled skill and doughty warriors, they live beneath the earth in vast subterranean cities. Almost every relic or item of power, whether utilized by god or mortal, was created by the Dwarfkin in their realm of Thrilhejms. They are also known for their strength and endurance in battle, as well as their fury, particularly when avenging their fallen kin, and for being some of the greatest warriors in all of Mitgaard. In appearance their most distinctive characteristic is their beard, which they have from the beginning of their lives and which they shave only in shame.
There are actually two distinct subrace of the Dwarf race. Theres are the Borjornikka and Dvergr; or the Mountain-kin and Petty Dwerrows. Borjornikka are what most peoples refer to when speaking of the Dwarf race, as the Dvergr are all but unheard of outside of their subterrainean forges.
Dwerrows are a very long-lived race with life-spans that can run into centuries, or rare occasions even into a millennium. As a Dwarf becomes older so his beard becomes longer and thicker. Since Dwerrows have a deep inbuilt respect for age it would be unthinkable for a Dwarf to cut off or even trim their beards.
Female Dwerrows are very rarely seen outside Dwarf realms which has led many people to believe that Dwarf males can have babies or that Dwarf women have beards. Females, like their male counterparts, are heavily built, muscular and grim, but instead of long beards have long hair wound into similar braids, worn beneath the helmet which they treasure as greatly as males do their beard.
For some unknown reasons, Dwerrows have a strong attraction to gold. Dwerrows will seek to amass gold, even to the point of acting unreasonably (such as refusing to abandon gold in order to save their lives). The exception to this refusal to leave gold is any gold that is going to be buried (such as by a cave in). As far as a Dwarf is concerned, any gold that is “lost” underground is as easy to regain as a coin dropped in the street. This addiction is commonly known as ‘gold lust’. This ‘lust’ is far more prominent and extreme with the Dvergr, bordering upon pure obsession.
Magic in its usual forms is distrusted, and even loathed, by a great many of the Dwarf population. The general consensus is that magic is too erratic and volatile to fool around with, let alone rely on in battle. However, Dwerrows do place considerable emphasis on embedding magic within certain items such as axes, hammers, shields, and armour suits through Runesmithing. Aspiring Runesmiths will spend years and years as an apprentice to a Runelord who will gradually teach them to inscribe items with symbols that have great magical power. Runes are often expensive and take years to make, even for the most experienced Runesmiths.
Dwerrows are on average a good deal shorter than either men or elves, making them ideally suited to the tunnels in which they live and work (the average Dwarf being estimated to be at approximately 4’5"-5’0"). Their bodies seem purpose-built for manual labour, solidly muscled, broad-shouldered and large thick fingered hands that belie considerable manual dexterity. Borjornikka possess hair and eye colours matching their earthen homes. Browns of all shades are the norm with some sporting fiery oranges. Dvergr are slightly smaller than Borjornikka, with long, slender limbs and dark hair and eyes.
Clothing & Style
As befits their positions as craftsmen supreme, their clothing and accessories are of the highest quality and complexity of pattern. Leathers and wool garments are the standard materials used as the Dwerrows herd aurochs and sheeps in their mountain holds. Patterns include complex designs found in nature coverted to geometric designs. Beasts and depictions of the dwerrow themeselves are the main design components.
Medium and heavy armours of steel and iron with shields are the standard for the Dwarf race due to their mastery of metalurgical techniques. The Dwerrows are also the innovaters of a new type af armour, plated mail,; and up until recently, were the only ones to posses this technology. Somehow the Virannir have recreated this technique; a skill the Dwerrows believe they have stolen from them.
For weaponry, Dwarfkin prefer axes hammers and picks due to the extra leverage these weapons give their smaller frames to deliver maximum damage.
The Borjornikka worship the mountain itself and it’s creator: Borjorn. Their religion is called Thuldom, and a priest/holy warrior is called a Thul. They get their power through a holy artifact that the Thul has to create himself. The artifact can be made either of stone or any kind of metal. The artifact can be any type of object depending on it’s destiny, which has been decided by Borjorn. However, there are special Thuls whose purpose is to find out what destiny Borjorn has chosen for a certain piece of the mountain (including any metals that are mined).
The artifact then has a special holy rune, the rune of destiny, engraved in it. Then holy runes of power may be added to the artifact which have a special holy power that can be used by the Thul.
Dvergr don’t worship Borjorn as the Borjornikka do, instead they devote their lives to the art of forging items in their smithies deep down in the mountain. Since the Dvergr don’t worship Borjorn, they don’t much care about the destiny of the objects they create.